A/D drive Β· Q/E angle Β· W/S power Β· space fire Β· 1-5 weapons Β· T teleport
GLIZZY GUNNERS
Turn-based artillery over rounds (host picks 1β10). On your turn: set your ANGLE (Q/E) and POWER (W/S), drive with A/D (burns fuel), then space to fire. No trajectory line β read the wind and learn the arc. Angle & power carry to your next turn. Last gunner standing takes the round; most rounds takes the match. Try π€ͺ CRAZY maps in the lobby. Prefer aiming with the mouse? Turn it on below.
THE ECONOMY
π°CASHearn per damage + kills + round wins β spend in the shop between rounds
πTHE SHOPbetween rounds, stock up on weapons + fuel. ammo carries over
WEAPONS (press 1β5)
πMISSILEthe classic Β· infinite ammo
π£HEAVY BOMBhuge blast radius Β· Γ2 per game
βοΈTRIPLE SHOT3-way spread Β· Γ3
π§οΈSHOWERsplits into 5 at the top of its arc Β· Γ2
π€DIRT BALLno damage β dumps a dirt mound. bury or build a wall Β· Γ3
πTELEPORT (T)warp to a random spot without ending your turn β start with 1, buy more in the shop
READ THE FIELD
π¨WIND ARROWtop of screen β pushes every shot, changes each turn
β½FUEL250 per match β driving burns it, so reposition wisely
β±οΈTURN TIMER60s to take your shot
β°οΈTERRAINhost picks mountains / forest / desert in the lobby